Pixar
Exhibit at the MOMA
December 14 2005 -
February 6 2006
Written by Eleanor
Goldberg
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On opening day
of the four floor MoMA Pixar exhibit, John Lasseter,
Executive Vice President of Pixar (who was dressed
in a loosely fitted, vibrantly colored Hawaiian
shirt paired with a casual black suit), still
seemed incredulous about the fact that he and
his fellow techy partners had found their way
into Manhattan’s prestigious Museum of Modern
Art.
“God almighty,
what’s happening?” he stated in amazement,
while looking out on the crowd of museum-goers.
“We’re just a bunch of computer geeks
from North Carolina”.
Geeks or not, the
four floor exhibit, titled “Pixar: 20 Years
of Animation” features an impressive and
extensive body of work created by the artists
of Pixar Animation Studios; feature films; short
films; and the first public display of more than
five hundred sculptures and sketches.
The Pixar exhibit
is the MOMA’s largest exhibit devoted to
animation. The essence of the exhibit is to allow
an observer to see the process that artists undergo
while developing a character, backdrop and/or
a plot. Since Pixar relies on every aspect of
its staff’s imagination, the company retains
every piece of art from the production process.
“Any doodle
or scrap is saved and stored in the archive room,”
Production Designer Lou Romano Designer explained.
“Even a gag or joke drawing,” he continued.
Thanks to Pixar’s
pack-rat policy, MOMA visitors now have the opportunity
to observe the work-product of nearly every meticulous
decision that the artists made while designing
and creating their art.
One small area
features the varying seaweed backdrop options
for the film Finding Nemo, each with
a scribbled annotation next to it. The more ominous
sharp grass has “threatening scenes”
written alongside, while the wavy and creatively
shaped grass has the words “silly scenes”
scribbled. And the less definable grass has the
words “I dunno” scrawled next to it.
The artists at
Pixar are intent on inviting fans and onlookers
into their creative, vibrant and constantly developing
world. And they hope that the museum’s visitors
can see the laborious amount of work and creative
energy that they apply to even the minutest details
of their projects.
It’s not
just the impressive art work and enticing quotes
that draw the visitors in, but it is also the
characters that are present and alive in every
room that lead the exhibit’s guests through
the animation menagerie. While descending the
escalator to the first floor of the exhibit, museum
goers are treated to a penciled sketch of Jack-Jack
from The Incredibles dancing down the
wall.
Life size landscape
paintings from Toy Story and Monsters
Inc. line the walls, along with smaller portraits
of characters.
Pixar has also
donated an array of colorful and elaborate storyboards
which are an intricate tool in the development
of an animation film. The storyboards consist
of four or five colorful slabs, each representing
several scenes in the movie. These storyboards
allow the creative staff to stand back and observe
the film in its entirety. “The lighting
department uses the storyboards to understand
the tone and the feeling of the scenes,”
said Romano.
Alongside the intricately
crafted paintings and sculptures are painted quotes
from the artists themselves, commenting on the
industry and the work in which they are involved.
“Story and Character spring from imagination,”
Lou Romano stated.
In addition to
the plethora of sculptures, paintings and sketches
are several short films that are continuously
playing. One of the short films is Pixar’s
first, which features the famous Pixar lamp and
its battle with a relentless bouncy ball.
In addition to
the short films being featured throughout the
exhibit, Pixar also premiered its newest short
film, One Man Band, which plays every
five minutes in the theatre. The film shows two
street musicians vying to obtain one passerby’s
coin.
In describing Pixar’s
name, John Lasseter explained that it is the combination
of the pixels and the art which ultimately create
each masterpiece that the company produces...
But it is apparent that not only are art and pixels
responsible for each work but also the company’s
endless creativity and genuine commitment to enhancing
the animation community.